WAR ACTIVITY

Enemy faction stats & BSP

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Uses most recent ranked war. Configure Torn & BSP API keys in Settings.

War Details

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Win Probability

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Critical Scores

Points to Lead--
Lead Percentage--
Momentum--
Total Members--
Online Now--
Offline--
Active <1h--
Active <6h--
Active <24h--

Estimated Attack Window

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Based on enemy online/offline status. Strike when most are offline.

War Timeline

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Priority Targets

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Most Recently Active

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Attack Window Heatmap

Enemy online density by UTC hour -- red = enemies active (avoid), green = safe to strike. Builds over time.

// accumulating data -- check back after a few refreshes
Low activity (strike) Moderate High activity (avoid)

# accumulating data -- refreshes automatically

Activity Over Time (Live)

auto-refreshes every 60s -- online vs offline count

Score Velocity -- Pts / Hr

scoring rate per hour -- momentum shifts visible here before they show in raw scores

Activity Distribution

BSP Tiers

Enemy Faction Profile

relative strength across 6 axes

Enemy Members -- click any row for full intel

Name Lvl Last Action Activity BSP Tier Threat TZ Xan SE Cans
Intel Feed // waiting for data... [expand]