War Details
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Win Probability
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Critical Scores
Points to Lead--
Lead Percentage--
Momentum--
Total Members--
Online Now--
Offline--
Active <1h--
Active <6h--
Active <24h--
Estimated Attack Window
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Based on enemy online/offline status. Strike when most are offline.
War Timeline
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Priority Targets
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Most Recently Active
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Attack Window Heatmap
Enemy online density by UTC hour -- red = enemies active (avoid), green = safe to strike. Builds over time.
// accumulating data -- check back after a few refreshes
Low activity (strike)
Moderate
High activity (avoid)
# accumulating data -- refreshes automatically
Activity Over Time (Live)
auto-refreshes every 60s -- online vs offline count
Score Velocity -- Pts / Hr
scoring rate per hour -- momentum shifts visible here before they show in raw scores
Activity Distribution
BSP Tiers
Enemy Faction Profile
relative strength across 6 axes
Enemy Members -- click any row for full intel
| Name | Threat |
|---|
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